Showing posts with label context of practice 2. Show all posts
Showing posts with label context of practice 2. Show all posts

Tuesday, 24 February 2015

COP 2


So I have derived my Essay title from the lecture that i enjoyed titled: Cities in film and media.
After a discussion with my Context of Practice tutor, the title that came to fruition was:

How does the environment in animation represent the uncanny and psychological concerns

There is a lot of room to explore darker reasons as to why some animations sets or environments are as they are, but i will have to be careful to not slip into the trap of exploring the animation itself, its characters and stories.

I will research into Sigmond freud's work to explore the uncanny and various other psychological texts to better understand where i am to go.

I will be influenced by a number of graphs as well that give a more visual outlook on the uncanny valley


But first i will start my essay in order to scribe down a starting point in which to explore further.

Response to my essay


Idea

So being briefed on our practical part of context of practice, we are to create an animated response from our essay. and being as though mine is quite a vague topic, I'm going to hone in on a certain response.

Im going to create an environment in maya and animate a camera going through the environment as though through the eyes of a person walking/ running through the environment to reveal certain aspects of the environment that becomes its own character, causing the viewer to feel certain emotions.

The film that influenced this decision is called Room 1408, where the protagonist is subject to  room in a hotel that seems to be its own character! that causes problems and takes the protagonists through various experiences that make the viewer uncomfortable.


So I too am going to use a hotel as my environment, but instead of one room im going to use a larger part of the hotel, such as the lobby and such, this will give me more opportunities to express its character.


This is the kind of style i am going to go for, just a bit less 'blingy' than this example. i need to rough out a storyboard and to design the aspects of the hotel