Showing posts with label Explore. Show all posts
Showing posts with label Explore. Show all posts

Monday, 11 November 2013

Straight ahead vs Pose to Pose animation

Straight ahead vs pose to pose


This very short clip demonstrates and briefly explains the differences between straight ahead animation and pose to pose, stating that straight ahead you can lose or gain volume but it can tend to look more fun and entertaining.
while pose to pose is an effective way of keeping volume and making the animation look more serious. each one has their pros and cons and it is to the animator to decide which one he/she prefers.
personally i prefer straight ahead due to the bubbly and fun look and feel that it can create

Pixilation research



   As well as being shown in the studio this piece of pixilation has popped up various times in my life and each time it makes me smile.

the fact that its all kept in the style of everything bedroom related: using socks as fish etc
and the way it is a stationary animation amazes me as they still demonstrate various principles of animation to great effect!

Flip Book Research



     Here is a flip book animation i found that demonstrates every single principle of animation and is very life like.
i like how he has put a FPS metre at the bottom of the frame to give an indication of how many frames are actually being used, but i am a bit upset due to the fact it is not 100% traditional flip book, as i think he has taken photos or scans of each frame due to the sheer scale of it.

Monday, 21 October 2013

pose to pose pendulum


Here is my pose to pose animation of a pendulum. pose to pose differs to straight ahead animation in the way that you draw the key frames of the animation first and then slowly fill in the inbetweens to finalise the animation, then you scan all the images in and create an image sequence through quick time 7. there are a few issues with my animation, one being how the ease in and out is very abrupt so i need to create more overlapping frames to make the motion look smoother.

but i really enjoyed using this method, it is easier to create spacing and timing and using a light box made the animation look more professional due to the consistency of the pendulums shape and motion.

Friday, 11 October 2013

pendulum!!



This is my latest attempt at the pendulum task, to use timing and spacing to create the illusion of weight and momentum of the grandfather clock pendulum.

i really enjoyed creating this one due to the fact you can draw the animated parts first then when you have animated it you can draw the background. the only issue with this though is the animated bits could potentially look detached from the background, especially in more complicated scenes. but for the sake of just one moving part it was a pretty effective way of animating it.

I have noticed that the pendulum disappears at the end of the animation, which is due to the technique i used to create it, the background layer you cant animate on so at the start the pendulum is not there but i will be learning other techniques which could over come this.

also the pendulum looks transparent which i noticed after exporting it, its because the brush i used to paint it was at half transparency, which is my own silly fault.

speed throw animation



This is my latest attempt at the spacing and timing task, as you can see there is a lot of stretch as i was trying to emphasise speed of the ball being thrown across the scene, i am pleased with the outcome but there is still a slight feeling that it looks alive. so i will work on fixing this as i develop my abilities in photoshop frame animation.

This is the second instalment of the digital frame animations, this is stretch and squash including spacing and timing, i am not happy with this one as it looks like the ball is alive and is making its own movements due to this i am going to create a new one taking more time checking each frame and taking more time to construct the ball.


This is the first task of animating a ball bouncing up and down to demonstrate squash and stretch.
its a crude animation just to demonstrate my understanding of the techniques involved, as i animate different motions and techniques i will add more colour, better designed objects after getting to grips with the techniques.

but i am also demonstrating my understanding of the graphs, if i ever need someone to finish off an animation i can identify the main key frames and pinpoint the fillers as points on the graph to show speed and motion.

photoshop shorts


After a few photoshop inductions we were tasked with producing a few short starter animations involving balls bouncing and pendulums swinging, all using photoshop frame animation!

I was a bit unsure about using photoshop for frame animation but after a few examples i really enjoyed it! its very efficient and the technology helps to create smooth animations but also a wide range of styles.

as seen here i have created a simple backdrop in my drawing style and putting the pendulum animation over the top. the only issue with this short is the fact its sped up due to the frame rate that i used to render the clip, but when i dropped the frame rate it appeared clunky and only showed 3 or 4 frames.

this is something i need to investigate to remedy.