Friday 9 January 2015

Minor developments.


Collision

A challenging part of my scene would be making the cloth look realistic whilst colliding with moom and the geometry it comes into contact with, the way i went around this problem was thusly:

I first enabled the surfaces of moom to be selectable, and then i selected all the geometry connected to moom and converted into polygons (as nurbs are harder to work with nCloths and collisions) luckily, to the surprise of my tutor, the surfaces did convert and i was also able to still move moom without his geometry going crazy.

Here is an example of my first collision test:


The collision was a success, all went well, and its a convincing collision!!

Lets see how the nCloth acts after animating it while constrained and collision elements!

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