Tuesday 6 January 2015

A slowly decreasing problem of 3D


So there are many many potentials for 3D modelling and animation, but lets start with the potential restrictions/ downfalls or limitations.


As shown here, this is a very photo-realistic rendering of simple household objects, there are some things that cannot be equally achieved with 3D software.

I speak mainly of course about:

Mouths/ speech
Animation

As the technology increasingly develops to stronger and faster software's, the animation of the mouth has always been a set back to an otherwise extraordinary animation.

many have tried to scale this boundary using different techniques, the first is the game LA Noire...


They used a form of motion capture but on a grand scale, they called it the death room, were there were sat numerous cameras all focused on the actors face. no tracking markers or suits, just the raw detail in the actors face.

But i digress, this is moving more into the realms of motion capture. which makes it even harder for animators working on 3D rigs and characters to keep up with the ever developing facial animations.

No comments:

Post a Comment