Friday 9 January 2015

Camera angle consideration.


Cameras

Although my storyboard expressed that there would be one camera angle where the camera would just keep up with moom, it turns out it hides quite a lot of the animation, especially in the face.

here is a playblast:


as you can see you cant really see the mouth in alot of the scene which is a shame due to the lipsync being a big part of the animation.

there are various things i could do:

Change the camera so it follows the head as though its like a helmet cam of a cyclist for example or the go pro.

or i could just give more of a dynamic to the existing one,

i will experiment further.

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