Cameras
Although my storyboard expressed that there would be one camera angle where the camera would just keep up with moom, it turns out it hides quite a lot of the animation, especially in the face.
here is a playblast:
as you can see you cant really see the mouth in alot of the scene which is a shame due to the lipsync being a big part of the animation.
there are various things i could do:
Change the camera so it follows the head as though its like a helmet cam of a cyclist for example or the go pro.
or i could just give more of a dynamic to the existing one,
i will experiment further.
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