Saturday 28 February 2015

Oculus Rift


Oculus Rift
The future?


I wanted to explore the future of animation and games animation, the big elephant in the room is Oculus Rift. the virtual reality head set that has redefined immersion in games and animation.

If one was to watch an animation with the Oculus Rift then it almost turns into interactive theatre!

Its a prospect i like very much, so instead of controlling precisely what the viewer looks at, using camera angles and such, now the viewer can make their own decisions as to what they look at. similar to the ride in Disney land Orlando that I went on years ago 'its a small world after all' where you would go in a cart that is taken round a course that has panoramas to look at and moving elements that make it very immersive. this is what I had in mind with animation.

Say you were modelling an art gallery for a client, instead of restricting the viewer to a set path, they can explore what they want to.

there are problems of course, such as motion sickness due to the kinetic lobe and the stationary lobe in your brain responsible for recognising movement argue and makes your brain think you have been poisoned which in turn makes your body want to eject the poison, this of course in the form of vomit.

But it is definitely something i want to learn how to incorporate into my animations. and to see where it fits in the world of animation.

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