Saturday 28 December 2013

THE HOBBIT!!




                                                   MY FAVOURITE FILM OF 2013!!


I have literally just got back from seeing the hobbit 2 for the second time! and once again I am astonished by the film.

everything even the story are fantastic, but I wanted to focus of the actual special effects! the compositions are so lengthy and detailed that it would take me a while to decipher the different elements, from camera filters to fog and natural happenings and lighting etc. but also the 3D models I have learnt to be so in depth that when they created the models before they rigged them they inserted every bone and muscle of that creature whether it be a real being or fictional, and you can tell when these muscles are being used so it was all worth it!

after watching the special features I was pleased to see that they included a small section about how they organized and planned their enormous task ahead of them, and i took alot of notes and created a schedule inspired by there organization, I will stick to this very strictly as to not let the same thing happen as in the last module I did where I sort of had to rush everything towards the final hand in which was very stressful but if I stick to the schedule I produced I will be on top of my work and have everything completed for the final crit instead of 1 minute before hand in.

tangled!



      here is a lovely character profile video that someone has created on there own about a character called 'pascal' from the 3D animated film called 'tangled'. i wanted to bring this character to your attention is due to the likeability factor of him and the fun and bubbly appearance of him.

i wanted to see how i could make a character seem as cute and likeable and i came to the conclusion that it would be to follow one of the principles of animation from 'the animators survival kit': straight ahead animation; i could create a very fun looking character with similar bouncy movements, but due to the fact its 3D i am unsure as to how you could use straight ahead animation as the 3D software i have come across uses key frames which is used in 'pose to pose' animation (another different principle) so i will investigate further!

admittedly aimed at a younger audience this character still warms the hearts of any age due to its lively and bouncy motions!

Saturday 21 December 2013

black water gospel

this piece of animation had me stumped for a very long time as to how i was produced, and after watching it over a few times and conversing with my tutor we came to the conclusion that they must have created paper-craft models as references then replicating those models on a 3d software where they can add textures and animate them individually.

in terms of the animation though the style is very gritty, initially it looks cell rendered but there is a lot of 2d panels which make it look very original.

the style could relate to those who have a fond appreciation of gothic looking animations, it reminds me of the game borderlands! with it creepy feeling and outlined animation.

Squeeze me!



this is a really quirky animation by a company called pool productions using flip books and real time footage to make a very attractive composition.
 the animation demonstrates a very different approach to the principle 'squash and stretch' but in a more literal meaning not really keeping to the principle.  i also like the way using a flip book in front of an image/piece of video makes the background footage look very static and having no life! leaving the flip book to look more life like and entertaining!

Monday 9 December 2013

sabastians voodoo

       

          Here is another post much like my flubber post, being the exploration of the principles of animation used in various animations.

          as we saw in the flubber post, the animator (great oaks, which was a short lived entertainment company) managed to bring to life a green blob of goo by using many of the principles of animation.

     similarly here, the subject (a voodoo doll) which is suppose to roughly represent a person without actual features or complex limbs has been portrayed to have emotion and character by using squash and stretch and exaggeration very well.

Flubber



         Here is my favourite scene from the film flubber. it is my favourite due to the fact that the animation is so well planned and executed it makes an otherwise inanimate blob of goo look life like and full of character and emotion, the animator has done this by using various degrees of each principles of animation:

the most predominant being:
Squash and stretch
secondary action
follow through and overlap
anticipation
and exaggeration.

but most importantly is the impact that flubber made on the animation world, this can be proven by its box office statistics, it got 178 million dollars internationally but received a very low 23% approval from rotten tomatoes. this could be because it wasn't the film people wanted to see, it was the ground breaking use of cgi which to my knowledge is one of the first feature length films to use cgi which really changed the history of animation as people realised the things they could do with cgi!